#include "fastfile_cod6_pc.h" #include "zonefile_cod6_pc.h" #include "utils.h" #include "compression.h" #include "statusbarmanager.h" #include #include FastFile_COD6_PC::FastFile_COD6_PC() : FastFile() { SetCompany(COMPANY_INFINITY_WARD); SetType(FILETYPE_FAST_FILE); SetSignage(SIGNAGE_UNSIGNED); SetMagic(0); SetVersion(0); SetPlatform("PC"); SetGame("COD6"); } FastFile_COD6_PC::FastFile_COD6_PC(const QByteArray& aData) : FastFile_COD6_PC() { if (!aData.isEmpty()) { Load(aData); } } FastFile_COD6_PC::FastFile_COD6_PC(const QString aFilePath) : FastFile_COD6_PC() { if (!aFilePath.isEmpty()) { Load(aFilePath); } } FastFile_COD6_PC::~FastFile_COD6_PC() { } QByteArray FastFile_COD6_PC::GetBinaryData() const { return QByteArray(); } bool FastFile_COD6_PC::Load(const QString aFilePath) { StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000); if (aFilePath.isEmpty()) { return false; } // Check fastfile can be read QFile *file = new QFile(aFilePath); if (!file->open(QIODevice::ReadOnly)) { qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath); return false; } // Decompress fastfile and close const QString fastFileStem = aFilePath.section("/", -1, -1); SetStem(fastFileStem); if (!Load(file->readAll())) { qDebug() << "Error: Failed to load fastfile: " << fastFileStem; return false; } file->close(); // Open zone file after decompressing ff and writing return true; } bool FastFile_COD6_PC::Load(const QByteArray aData) { StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000); QByteArray decompressedData; // Assume the first 12 bytes are a header; the rest is zlib-compressed zone data. const QByteArray compressedData = aData.mid(21); decompressedData = Compression::DecompressZLIB(compressedData); Utils::ExportData(GetBaseStem() + ".zone", decompressedData); ZoneFile_COD6_PC* zoneFile = new ZoneFile_COD6_PC(); zoneFile->SetStem(GetBaseStem() + ".zone"); if (!zoneFile->Load(decompressedData)) { qWarning() << "Failed to load ZoneFile!"; return false; } SetZoneFile(zoneFile); return true; }