#ifndef EFFECTTABLE_H #define EFFECTTABLE_H #include "effectdef.h" struct FxImpactEntry { QVector nonFleshPtrs; QVector nonFlesh; QVector fleshPtrs; QVector flesh; }; struct ImpactTable { qint32 namePtr; QString name; qint32 tablePtr; QVector table; }; #endif // EFFECTTABLE_H