#include "xgfxtexture.h" #include "xd3dbasetexture.h" #include "xgfximageloaddef.h" XGfxTexture::XGfxTexture() : XAsset() , mBaseMap(new XD3DBaseTexture()) , mMap(new XD3DTexture()) , mVolMap(new XD3DVolumeTexture()) , mCubeMap(new XD3DCubeTexture()) , mLoadDef(new XGfxImageLoadDef()) { } XGfxTexture::~XGfxTexture() { } void XGfxTexture::ParseData(QDataStream *aStream) { } void XGfxTexture::Clear() { }