#include "xmaterialvertexshaderprogram.h" XMaterialVertexShaderProgram::XMaterialVertexShaderProgram() : XAsset() //, mVertexShader() , mLoadDef() { SetName("Material Vertex Shader Program"); } XMaterialVertexShaderProgram::~XMaterialVertexShaderProgram() { } void XMaterialVertexShaderProgram::Clear() { //mVertexShader.Clear(); mLoadDef.Clear(); } void XMaterialVertexShaderProgram::ParseData(QDataStream *aStream) { if (IsDebug()) { qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName()); } mLoadDef.ParseData(aStream); }