#include "zonefile_cod7_pc.h" ZoneFile_COD7_PC::ZoneFile_COD7_PC() : ZoneFile() { pSetType(0, ASSET_TYPE_XMODELPIECES); pSetType(1, ASSET_TYPE_PHYSPRESET); pSetType(2, ASSET_TYPE_PHYSCONSTRAINTS); pSetType(3, ASSET_TYPE_DESTRUCTIBLEDEF); pSetType(4, ASSET_TYPE_XANIMPARTS); pSetType(5, ASSET_TYPE_XMODEL); pSetType(6, ASSET_TYPE_MATERIAL); pSetType(7, ASSET_TYPE_TECHNIQUE_SET); pSetType(8, ASSET_TYPE_IMAGE); pSetType(9, ASSET_TYPE_SOUND); pSetType(10, ASSET_TYPE_SOUND_PATCH); pSetType(11, ASSET_TYPE_CLIPMAP); pSetType(12, ASSET_TYPE_CLIPMAP_PVS); pSetType(13, ASSET_TYPE_COMWORLD); pSetType(14, ASSET_TYPE_GAMEWORLD_SP); pSetType(15, ASSET_TYPE_GAMEWORLD_MP); pSetType(16, ASSET_TYPE_MAP_ENTS); pSetType(17, ASSET_TYPE_GFXWORLD); pSetType(18, ASSET_TYPE_LIGHT_DEF); pSetType(19, ASSET_TYPE_UI_MAP); pSetType(20, ASSET_TYPE_FONT); pSetType(21, ASSET_TYPE_MENULIST); pSetType(22, ASSET_TYPE_MENU); pSetType(23, ASSET_TYPE_LOCALIZE_ENTRY); pSetType(24, ASSET_TYPE_WEAPON); pSetType(25, ASSET_TYPE_WEAPONDEF); pSetType(26, ASSET_TYPE_WEAPON_VARIANT); pSetType(27, ASSET_TYPE_SNDDRIVER_GLOBALS); pSetType(28, ASSET_TYPE_FX); pSetType(29, ASSET_TYPE_IMPACT_FX); pSetType(30, ASSET_TYPE_AITYPE); pSetType(31, ASSET_TYPE_MPTYPE); pSetType(32, ASSET_TYPE_MPBODY); pSetType(33, ASSET_TYPE_MPHEAD); pSetType(34, ASSET_TYPE_CHARACTER); pSetType(35, ASSET_TYPE_XMODELALIAS); pSetType(36, ASSET_TYPE_RAWFILE); pSetType(37, ASSET_TYPE_STRINGTABLE); pSetType(38, ASSET_TYPE_PACK_INDEX); pSetType(39, ASSET_TYPE_XGLOBALS); pSetType(40, ASSET_TYPE_DDL); pSetType(41, ASSET_TYPE_GLASSES); pSetType(42, ASSET_TYPE_EMBLEMSET); pSetType(43, ASSET_TYPE_COUNT); pSetType(44, ASSET_TYPE_ASSETLIST); } ZoneFile_COD7_PC::~ZoneFile_COD7_PC() { } bool ZoneFile_COD7_PC::Load(const QByteArray aFileData) { return true; }