#include "xgpuvertexfetchconstant.h" XGpuVertexFetchConstant::XGpuVertexFetchConstant() : XAsset() , mRequest() { SetName("GPU Vertex Fetch Constant"); } XGpuVertexFetchConstant::~XGpuVertexFetchConstant() { } void XGpuVertexFetchConstant::ParseData(XDataStream *aStream) { mRequest.ParseData(aStream); } void XGpuVertexFetchConstant::Clear() { mRequest.Clear(); }