#include "xmaterialtexturedef.h" XMaterialTextureDef::XMaterialTextureDef() : XAsset() , mNameHash(0) , mNameStart(0) , mNameEnd(0) , mSamplerState(0) , mSemantic(0) , mDefInfo(*this) { } XMaterialTextureDef::~XMaterialTextureDef() { } quint8 XMaterialTextureDef::GetSemantic() const { return mSemantic; } void XMaterialTextureDef::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mNameHash >> mNameStart >> mNameEnd >> mSamplerState >> mSemantic; mDefInfo.ParseData(aStream); if (mSemantic == 11) { } else { } } } void XMaterialTextureDef::Clear() { mNameHash = 0; mNameStart = 0; mNameEnd = 0; mSamplerState = 0; mSemantic = 0; mDefInfo.Clear(); }