#include "xgameworldmp.h" #include "xstring.h" XGameWorldMp::XGameWorldMp() : XAsset() , mName("") { SetType(ASSET_TYPE_GAMEWORLD_MP); SetName("GameWorld MP"); } XGameWorldMp::~XGameWorldMp() { } void XGameWorldMp::ParseData(QDataStream *aStream) { // Parse the name string if (GetPtr() == -1) { mName = XString::ParseCustom(aStream); } } void XGameWorldMp::Clear() { mName.clear(); } QString XGameWorldMp::GetName() const { return mName; } void XGameWorldMp::SetName(const QString& name) { mName = name; }