#include "xmaterialpass.h" #include "xmaterialvertexdeclaration.h" #include "xmaterialvertexshader.h" #include "xmaterialpixelshader.h" #include "xmaterialshaderargument.h" XMaterialPass::XMaterialPass() : XAsset() , mVertexDecl(nullptr) , mVertexShaderArray() , mVertexShader(nullptr) , mPixelShader(nullptr) , mPerPrimArgCount(0) , mPerObjArgCount(0) , mStableArgCount(0) , mCustomSamplerFlags(0) , mPrecompiledIndex(0) , mArgs(nullptr) { } void XMaterialPass::Clear() { } void XMaterialPass::ParseData(QDataStream *aStream) { }