#ifndef ZONEFILE_COD10_PS3_H #define ZONEFILE_COD10_PS3_H #include "zonefile.h" class ZoneFile_COD10_PS3 : public ZoneFile { public: ZoneFile_COD10_PS3(); ~ZoneFile_COD10_PS3(); bool Load(const QByteArray aFileData) override; Utils::AssetType AssetStrToEnum(const QString aAssetType) override;}; #endif // ZONEFILE_COD10_PS3_H