#include "xpathnodetransient.h" XPathNodeTransient::XPathNodeTransient() : XAsset() { } void XPathNodeTransient::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { aStream->read((char*)&mSearchFrame, sizeof(int)); // We can't directly read pointers from the stream, so we'll skip these aStream->ignore(sizeof(pathnode_t*)); aStream->ignore(sizeof(pathnode_t*)); aStream->ignore(sizeof(pathnode_t*)); aStream->read((char*)&mCost, sizeof(float)); aStream->read((char*)&mHeuristic, sizeof(float)); aStream->read((char*)&mCostFactor, sizeof(float)); } } int XPathNodeTransient::GetSearchFrame() const { return mSearchFrame; } void XPathNodeTransient::SetSearchFrame(int frame) { mSearchFrame = frame; } pathnode_t* XPathNodeTransient::GetNextOpen() const { return mNextOpen; } void XPathNodeTransient::SetNextOpen(pathnode_t* node) { mNextOpen = node; } pathnode_t* XPathNodeTransient::GetPrevOpen() const { return mPrevOpen; } void XPathNodeTransient::SetPrevOpen(pathnode_t* node) { mPrevOpen = node; } pathnode_t* XPathNodeTransient::GetParent() const { return mParent; } void XPathNodeTransient::SetParent(pathnode_t* parent) { mParent = parent; } float XPathNodeTransient::GetCost() const { return mCost; } void XPathNodeTransient::SetCost(float cost) { mCost = cost; } float XPathNodeTransient::GetHeuristic() const { return mHeuristic; } void XPathNodeTransient::SetHeuristic(float heuristic) { mHeuristic = heuristic; } float XPathNodeTransient::GetCostFactor() const { return mCostFactor; } void XPathNodeTransient::SetCostFactor(float factor) { mCostFactor = factor; }