#include "xgputexturesizestack2d.h" XGpuTextureSizeStack2D::XGpuTextureSizeStack2D() : XAsset() , mWidth(0) , mHeight(0) { } void XGpuTextureSizeStack2D::ParseData(QDataStream *aStream) { } void XGpuTextureSizeStack2D::Clear() { mWidth = 0; mHeight = 0; }