#include "xgfxpixelshaderloaddef.h" XGfxPixelShaderLoadDef::XGfxPixelShaderLoadDef() : XAsset() , mCachedPart() , mPhysicalPart() , mCachedPartSize(0) , mPhysicalPartSize(0) { } XGfxPixelShaderLoadDef::~XGfxPixelShaderLoadDef() { } quint16 XGfxPixelShaderLoadDef::GetPhysicalPartSize() const { return mPhysicalPartSize; } quint16 XGfxPixelShaderLoadDef::GetCachedPartSize() const { return mCachedPartSize; } void XGfxPixelShaderLoadDef::Clear() { mCachedPart.clear(); mPhysicalPart.clear(); mCachedPartSize = 0; mPhysicalPartSize = 0; } void XGfxPixelShaderLoadDef::ParseData(QDataStream *aStream) { qint32 cachedPartPtr, physicalPartPtr; *aStream >> cachedPartPtr >> physicalPartPtr >> mCachedPartSize >> mPhysicalPartSize; if (physicalPartPtr) { aStream->readRawData(mPhysicalPart.data(), mPhysicalPartSize); } if (cachedPartPtr) { aStream->readRawData(mCachedPart.data(), mCachedPartSize); } }