#ifndef XMATERIALPASS_H #define XMATERIALPASS_H #include "xasset.h" #include "xmaterialpixelshader.h" #include "xmaterialshaderargument.h" #include "xmaterialvertexdeclaration.h" #include "xmaterialvertexshader.h" #include class XMaterialPass : public XAsset { public: XMaterialPass(); virtual void Clear() override; virtual void ParseData(QDataStream *aStream) override; private: XMaterialVertexDeclaration mVertexDecl; QVector mVertexShaderArray; XMaterialVertexShader mVertexShader; XMaterialPixelShader mPixelShader; int mPerPrimArgCount; int mPerObjArgCount; int mStableArgCount; int mCustomSamplerFlags; int mPrecompiledIndex; QVector mArgs; }; #endif // XMATERIALPASS_H