type gfxlightdef [display="GFX Light Def"] { const PTR_INLINE = -1; i32 name_ptr; ui("name_ptr", "Name Ptr"); // Attenuation (GfxLightImage) attenuation = parse_here("gfxlightimage"); u32 lmap_lookup_start; ui("lmap_lookup_start", "LMap Lookup Start"); // Inline data inline cstring name when name_ptr [ui="Name", set_name]; }