type materialtexturedef [display="Material Texture Def"] { u32 name_hash [ui, readonly, display="Name Hash"]; u8 name_start [ui, readonly, display="Name Start"]; u8 name_end [ui, readonly, display="Name End"]; u8 sampler_state [ui, readonly, display="Sampler State"]; u8 semantic [ui, readonly, display="Semantic"]; def_info = parse_here("materialtexturedefinfo") [ui]; }