// TVET - Track Vector Entry Chunk // Contains track vector entry data for animations // Found in .cut files type tvet_chunk [display="TVET Track Vector Entry"] byteorder BE { // Standard 16-byte Asura chunk header chunk_id = ascii(read(4)); u32 chunk_size; u32 version; u32 flags; chunk_id = chunk_id [ui, readonly, display="Chunk ID"]; chunk_size = chunk_size [ui, readonly, display="Chunk Size"]; version = version [ui, readonly, display="Version"]; flags = flags [ui, readonly, display="Flags"]; // Entry index u32 entry_index; entry_index = entry_index [ui, readonly, display="Entry Index"]; // Vector data (3 floats) f32 vec_x; f32 vec_y; f32 vec_z; vec_x = vec_x [ui, readonly, display="Vector X"]; vec_y = vec_y [ui, readonly, display="Vector Y"]; vec_z = vec_z [ui, readonly, display="Vector Z"]; // Time/frame reference u32 frame; frame = frame [ui, readonly, display="Frame"]; }