#include "xassetheader.h" #include "zonefile.h" XAssetHeader::XAssetHeader() : XAsset() , mRawType(0) , mAssetType() , mAssetPtr(0) , mZoneFile(nullptr) { SetName("Asset Header"); } XAssetHeader::XAssetHeader(ZoneFile *aZoneFile) : XAsset() , mRawType(0) , mAssetType() , mAssetPtr(0) , mZoneFile(aZoneFile) { SetName("Asset Header"); } void XAssetHeader::ParseData(XDataStream *aStream) { mRawType = aStream->ParseUInt32(QString("%1 raw type").arg(GetName())); mAssetPtr = aStream->ParseInt32(QString("%1 asset ptr").arg(GetName())); mAssetType = mZoneFile->GetType(mRawType); qDebug() << "Found asset:" << XAssetTypeToString(mAssetType) << QString::number(mRawType, 16); } void XAssetHeader::Clear() { mAssetType = ASSET_TYPE_NONE; mAssetPtr = 0; mRawType = 0; } XAssetType XAssetHeader::GetAssetType() const { return mAssetType; } quint32 XAssetHeader::GetRawAssetType() const { return mRawType; } qint32 XAssetHeader::GetAssetPtr() const { return mAssetPtr; }