#include "xmaterialpixelshaderprogram.h" XMaterialPixelShaderProgram::XMaterialPixelShaderProgram() : XAsset() , mPixelShader() , mLoadDef() { SetName("Material Pixel Shader Program"); } XMaterialPixelShaderProgram::~XMaterialPixelShaderProgram() { } void XMaterialPixelShaderProgram::Clear() { mPixelShader.Clear(); mLoadDef.Clear(); } void XMaterialPixelShaderProgram::ParseData(XDataStream *aStream) { mLoadDef.ParseData(aStream); mPixelShader.ParseData(aStream); if (mLoadDef.GetPhysicalPartSize()) { //mPixelShader. } else { //mLoadDef } }