#include "xgameworldmp.h" XGameWorldMp::XGameWorldMp() : XAsset() { } void XGameWorldMp::ParseData(QDataStream *aStream) { // Parse the name string if (GetPtr() == -1) { mName = XString::ParseCustom(aStream); } } QString XGameWorldMp::GetName() const { return mName; } void XGameWorldMp::SetName(const QString& name) { mName = name; }