#include "xcleafbrushnodedata.h" #include "xcleafbrushnodeleaf.h" XCLeafBrushNodeData::XCLeafBrushNodeData() : XAsset() , mLeaf(new XCLeafBrushNodeLeaf()) , mChildren(new XCLeafBrushNodeChildren()) { SetName("C Leaf Brush Node Data"); } XCLeafBrushNodeData::~XCLeafBrushNodeData() { } void XCLeafBrushNodeData::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { // We need to determine which part of the union to parse // For simplicity, we'll assume it's always leaf for now mLeaf->ParseData(aStream); } } void XCLeafBrushNodeData::Clear() { mLeaf->Clear(); mChildren->Clear(); } XCLeafBrushNodeLeaf *XCLeafBrushNodeData::GetLeaf() const { return mLeaf; } void XCLeafBrushNodeData::SetLeaf(XCLeafBrushNodeLeaf& leaf) { mLeaf = &leaf; } XCLeafBrushNodeChildren* XCLeafBrushNodeData::GetChildren() const { return mChildren; } void XCLeafBrushNodeData::SetChildren(XCLeafBrushNodeChildren& children) { mChildren = &children; }