#include "xphyspreset.h" XPhysPreset::XPhysPreset() : XAsset() , mName() , mType(0) , mMass(0) , mBounce(0) , mFriction(0) , mBulletForceScale(0) , mExplosiveForceScale(0) , mSndAliasPrefix() , mPiecesSpreadFraction(0) , mPiecesUpwardVelocity(0) , mTempDefaultToCylinder(false) { SetType(ASSET_TYPE_PHYSPRESET); SetName("Phys Preset"); } XPhysPreset::~XPhysPreset() { } void XPhysPreset::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { mName.ParsePtr(aStream, false); *aStream >> mType >> mMass >> mBounce >> mFriction >> mBulletForceScale >> mExplosiveForceScale; mSndAliasPrefix.ParsePtr(aStream, false); *aStream >> mPiecesSpreadFraction >> mPiecesUpwardVelocity >> mTempDefaultToCylinder; mName.ParseData(aStream); mSndAliasPrefix.ParseData(aStream); } } void XPhysPreset::Clear() { mName.Clear(); mType = 0; mMass = 0; mBounce = 0; mFriction = 0; mBulletForceScale = 0; mExplosiveForceScale = 0; mSndAliasPrefix.Clear(); mPiecesSpreadFraction = 0; mPiecesUpwardVelocity = 0; mTempDefaultToCylinder = false; }