#include "xdobjanimmat.h" XDObjAnimMat::XDObjAnimMat() : XAsset() , mQuat() , mTrans() , mTransWeight(0) { } XDObjAnimMat::~XDObjAnimMat() { } void XDObjAnimMat::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mQuat[0] >> mQuat[1] >> mQuat[2] >> mQuat[3] >> mTrans[0] >> mTrans[1] >> mTrans[2] >> mTransWeight; } } void XDObjAnimMat::Clear() { mQuat.clear(); mTrans.clear(); mTransWeight = 0; }