#ifndef ZONEFILE_COD10_WIIU_H #define ZONEFILE_COD10_WIIU_H #include "zonefile.h" class ZoneFile_COD10_WiiU : public ZoneFile { public: ZoneFile_COD10_WiiU(); ~ZoneFile_COD10_WiiU(); bool Load(const QByteArray aFileData) override; }; #endif // ZONEFILE_COD10_WIIU_H