#ifndef XMATERIALPASS_H #define XMATERIALPASS_H #include "xasset.h" #include class XMaterialVertexDeclaration; class XMaterialVertexShader; class XMaterialPixelShader; class XMaterialShaderArgument; class XMaterialPass : public XAsset { public: XMaterialPass(); virtual void Clear() override; virtual void ParseData(QDataStream *aStream) override; private: XMaterialVertexDeclaration* mVertexDecl; QVector mVertexShaderArray; XMaterialVertexShader* mVertexShader; XMaterialPixelShader* mPixelShader; int mPerPrimArgCount; int mPerObjArgCount; int mStableArgCount; int mCustomSamplerFlags; int mPrecompiledIndex; XMaterialShaderArgument* mArgs; }; #endif // XMATERIALPASS_H