#ifndef XD3DBASETEXTURE_H #define XD3DBASETEXTURE_H #include "xasset.h" class XGpuTextureFetchConstant; class XD3DResource; class XD3DBaseTexture : public XAsset { public: XD3DBaseTexture(); ~XD3DBaseTexture(); virtual void ParseData(QDataStream* aStream) override; virtual void Clear() override; private: unsigned int mMipFlush; XGpuTextureFetchConstant* mFormat; XD3DResource* mResource; }; #endif // XD3DBASETEXTURE_H