#include "xmaterialinfo.h" XMaterialInfo::XMaterialInfo() : XAsset() , mName() , mGameFlags(0) , mSortKey(0) , mTextureAtlasRowCount(0) , mTextureAtlasColumnCount(0) , mDrawSurf() , mSurfaceTypeBits(0) { } XMaterialInfo::~XMaterialInfo() { } void XMaterialInfo::ParseData(QDataStream *aStream) { mName.ParsePtr(aStream, false); *aStream >> mGameFlags >> mSortKey >> mTextureAtlasRowCount >> mTextureAtlasColumnCount; mDrawSurf.ParseData(aStream); *aStream >> mSurfaceTypeBits; aStream->skipRawData(4); mName.ParseData(aStream); } void XMaterialInfo::Clear() { }