#include "fastfile_cod8_wii.h" #include "zonefile_cod8_wii.h" #include "utils.h" #include "compression.h" #include #include FastFile_COD8_Wii::FastFile_COD8_Wii() : FastFile() { SetCompany(COMPANY_INFINITY_WARD); SetType(FILETYPE_FAST_FILE); SetSignage(SIGNAGE_UNSIGNED); SetMagic(0); SetVersion(0); SetGame("COD7"); SetPlatform("Wii"); } FastFile_COD8_Wii::FastFile_COD8_Wii(const QByteArray& aData) : FastFile_COD8_Wii() { if (!aData.isEmpty()) { Load(aData); } } FastFile_COD8_Wii::FastFile_COD8_Wii(const QString aFilePath) : FastFile_COD8_Wii() { if (!aFilePath.isEmpty()) { Load(aFilePath); } } FastFile_COD8_Wii::~FastFile_COD8_Wii() { } QByteArray FastFile_COD8_Wii::GetBinaryData() { return QByteArray(); } bool FastFile_COD8_Wii::Load(const QString aFilePath) { if (aFilePath.isEmpty()) { return false; } // Check fastfile can be read QFile *file = new QFile(aFilePath); if (!file->open(QIODevice::ReadOnly)) { qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath); return false; } // Decompress fastfile and close const QString fastFileStem = aFilePath.section("/", -1, -1); SetStem(fastFileStem); if (!Load(file->readAll())) { qDebug() << "Error: Failed to load fastfile: " << fastFileStem; return false; } file->close(); // Open zone file after decompressing ff and writing return true; } bool FastFile_COD8_Wii::Load(const QByteArray aData) { QByteArray decompressedData; // Create a QDataStream on the input data. QDataStream fastFileStream(aData); fastFileStream.setByteOrder(QDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); SetType(pParseFFFileType(&fastFileStream)); SetSignage(pParseFFSignage(&fastFileStream)); SetMagic(pParseFFMagic(&fastFileStream)); quint32 version = pParseFFVersion(&fastFileStream); SetVersion(version); SetPlatform(pCalculateFFPlatform(version)); SetGame("COD7"); // Load the zone file with the decompressed data (using an Xbox platform flag). ZoneFile_COD7_Wii zoneFile; zoneFile.SetStem(GetStem()); // For COD7/COD9, use BigEndian. fastFileStream.setByteOrder(QDataStream::BigEndian); // For COD7, simply decompress from offset 12. decompressedData = Compression::DecompressZLIB(aData.mid(12)); Utils::ExportData(GetStem() + ".zone", decompressedData); QDir workingDir = QDir::currentPath(); workingDir.mkdir("exports"); QFile outputFile("exports/" + GetStem() + ".zone"); if (!outputFile.open(QIODevice::WriteOnly)) { qDebug() << "Failed to extract IPAK file."; } qDebug() << " - File Name: " << outputFile.fileName(); outputFile.write(decompressedData); outputFile.close(); zoneFile.Load(decompressedData); SetZoneFile(std::make_shared(zoneFile)); return true; }