#include "xd3dindexbuffer.h" XD3DIndexBuffer::XD3DIndexBuffer() : XD3DResource() , mAddress(0) , mSize(0) { } void XD3DIndexBuffer::ParseData(QDataStream *aStream) { XD3DResource::ParseData(aStream); *aStream >> mAddress >> mSize; } void XD3DIndexBuffer::Clear() { mAddress = 0; mSize = 0; }