#include "xsoundfile.h" XSoundFile::XSoundFile() : XAsset() , mType(0) , mExists(0) , mRef() { } XSoundFile::~XSoundFile() { } quint8 XSoundFile::GetSoundType() const { return mType; } void XSoundFile::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mType >> mExists; aStream->skipRawData(2); mRef.ParseData(aStream); } } void XSoundFile::Clear() { mType = 0; mExists = 0; mRef.Clear(); }