#include "xcleaf.h" XCLeaf::XCLeaf() : XAsset() , mFirstCollAabbIndex(0) , mCollAabbCount(0) , mBrushContents(0) , mTerrainContents(0) , mMins({0.0f, 0.0f, 0.0f}) , mMaxs({0.0f, 0.0f, 0.0f}) , mLeafBrushNode(0) , mCluster(0) { SetName("C Leaf"); } XCLeaf::~XCLeaf() { } void XCLeaf::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { mFirstCollAabbIndex = aStream->ParseUInt32(QString("%1 first collision AABB index").arg(GetName())); mCollAabbCount = aStream->ParseUInt32(QString("%1 collision AABB count").arg(GetName())); mBrushContents = aStream->ParseInt32(QString("%1 brush contents").arg(GetName())); mTerrainContents = aStream->ParseInt32(QString("%1 terrain contents").arg(GetName())); for (int i = 0; i < 3; i++) { mMins[i] = aStream->ParseSingle(QString("%1 min %2").arg(GetName()).arg(i)); } for (int i = 0; i < 3; i++) { mMaxs[i] = aStream->ParseSingle(QString("%1 max %2").arg(GetName()).arg(i)); } mLeafBrushNode = aStream->ParseInt32(QString("%1 leaf brush node").arg(GetName())); mCluster = aStream->ParseInt16(QString("%1 cluster").arg(GetName())); aStream->skipRawData(2); } } void XCLeaf::Clear() { }