#ifndef XSUNFLARE_H #define XSUNFLARE_H #include "xasset.h" #include "xmaterial.h" #include class XSunflare : public XAsset { public: XSunflare(); ~XSunflare(); virtual void ParseData(QDataStream* aStream) override; virtual void Clear() override; private: bool mHasValidData; XMaterial *mSpriteMaterial; XMaterial *mFlareMaterial; float mSpriteSize; float mFlareMinSize; float mFlareMinDot; float mFlareMaxSize; float mFlareMaxDot; float mFlareMaxAlpha; int mFlareFadeInTime; int mFlareFadeOutTime; float mBlindMinDot; float mBlindMaxDot; float mBlindMaxDarken; int mBlindFadeInTime; int mBlindFadeOutTime; float mGlareMinDot; float mGlareMaxDot; float mGlareMaxLighten; int mGlareFadeInTime; int mGlareFadeOutTime; QVector3D mSunFxPosition; }; #endif // XSUNFLARE_H