#include "zonefile_cod2_360.h" #include #include #include ZoneFile_COD2_360::ZoneFile_COD2_360() { } ZoneFile_COD2_360::~ZoneFile_COD2_360() { } bool ZoneFile_COD2_360::Load(const QByteArray aFileData) { return true; } Utils::AssetType ZoneFile_COD2_360::AssetStrToEnum(const QString aAssetType) { const QString cleanedType = aAssetType.toUpper(); if (cleanedType == "00000017") { return Utils::ASSET_RAWFILE; } else if (cleanedType == "") { return Utils::ASSET_FX; } else if (cleanedType == "") { return Utils::ASSET_SOUND; } else if (cleanedType == "") { return Utils::ASSET_Animation; } else if (cleanedType == "") { return Utils::ASSET_COLLISION_MAP; } else if (cleanedType == "") { return Utils::ASSET_STRINGTABLE; } else if (cleanedType == "") { return Utils::ASSET_MENU; } else if (cleanedType == "") { return Utils::ASSET_TECHNIQUE_SET; } else if (cleanedType == "") { return Utils::ASSET_LOCALIZE_ENTRY; } else if (cleanedType == "") { return Utils::ASSET_GFX_MAP; } else if (cleanedType == "") { return Utils::ASSET_LIGHT_DEF; } else if (cleanedType == "") { return Utils::ASSET_FONT; } else if (cleanedType == "") { return Utils::ASSET_XMODEL; } else if (cleanedType == "00000006") { return Utils::ASSET_D3DBSP; } else if (cleanedType == "00000002") { return Utils::ASSET_MATERIAL; } else if (cleanedType == "") { return Utils::ASSET_GAME_MAP_SP; } else if (cleanedType == "") { return Utils::ASSET_COL_MAP_SP; } else if (cleanedType == "") { return Utils::ASSET_PHYSPRESET; } else if (cleanedType == "") { return Utils::ASSET_DESTRUCTIBLE; } else if (cleanedType == "00000004") { return Utils::ASSET_SHOCK_FILE; } return Utils::ASSET_NONE; }