#include "xd3dresource.h" XD3DResource::XD3DResource() : XAsset() , mCommon(0) , mReferenceCount(0) , mFence(0) , mReadFence(0) , mIdentifier(0) , mBaseFlush(0) { } XD3DResource::~XD3DResource() { } void XD3DResource::ParseData(QDataStream *aStream) { *aStream >> mCommon >> mReferenceCount >> mFence >> mReadFence >> mIdentifier >> mBaseFlush; } void XD3DResource::Clear() { mCommon = 0; mReferenceCount = 0; mFence = 0; mReadFence = 0; mIdentifier = 0; mBaseFlush = 0; }