#ifndef XGFXWORLD_H #define XGFXWORLD_H #include "xasset.h" #include "xgfxworldstreaminfo.h" #include "xgfxworldvertexdata.h" #include "xsunlightparseparams.h" #include "xgfxlight.h" #include "xgfxreflectionprobe.h" class XGfxWorld : public XAsset { public: explicit XGfxWorld(); void ParseData(QDataStream *aStream) override; const char* GetName() const; void SetName(const char* name); XGfxWorldStreamInfo& GetStreamingInfo(); const XGfxWorldStreamInfo& GetStreamingInfo() const; void SetStreamingInfo(const XGfxWorldStreamInfo& info); XGfxWorldVertexData& GetVertexData(); const XGfxWorldVertexData& GetVertexData() const; void SetVertexData(const XGfxWorldVertexData& data); XSunLightParseParams& GetSunLightParams(); const XSunLightParseParams& GetSunLightParams() const; void SetSunLightParams(const XSunLightParseParams& params); QVector& GetLights(); const QVector& GetLights() const; void SetLights(const QVector& lights); QVector& GetReflectionProbes(); const QVector& GetReflectionProbes() const; void SetReflectionProbes(const QVector& probes); private: char mName[64] = {0}; XGfxWorldStreamInfo mStreamingInfo; XGfxWorldVertexData mVertexData; XSunLightParseParams mSunLightParams; QVector mLights; QVector mReflectionProbes; }; #endif // XGFXWORLD_H