#include "zonefile_cod4_ps3.h" #include #include #include ZoneFile_COD4_PS3::ZoneFile_COD4_PS3() : ZoneFile() { pSetType(2, ASSET_TYPE_XANIMPARTS); pSetType(3, ASSET_TYPE_XMODEL); pSetType(7, ASSET_TYPE_MATERIAL); pSetType(9, ASSET_TYPE_TECHNIQUE_SET); pSetType(12, ASSET_TYPE_COL_MAP_SP); pSetType(14, ASSET_TYPE_D3DBSP); pSetType(15, ASSET_TYPE_GAME_MAP_SP); pSetType(18, ASSET_TYPE_SOUND); pSetType(19, ASSET_TYPE_WEAPON); pSetType(27, ASSET_TYPE_FX); pSetType(18, ASSET_TYPE_GFX_MAP); } ZoneFile_COD4_PS3::~ZoneFile_COD4_PS3() { } bool ZoneFile_COD4_PS3::Load(const QByteArray aFileData) { return true; }