#include "xmaterialpixelshader.h" XMaterialPixelShader::XMaterialPixelShader() : XAsset() , mName() , mShaderProgram() { SetType(ASSET_TYPE_PIXELSHADER); SetName("Pixel Shader"); } XMaterialPixelShader::~XMaterialPixelShader() { } void XMaterialPixelShader::Clear() { mName.Clear(); mShaderProgram.Clear(); } void XMaterialPixelShader::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { mName.ParsePtr(aStream); mShaderProgram.ParseData(aStream); } }