#ifndef XGFXIMAGE_H #define XGFXIMAGE_H #include "material.h" #include "xasset.h" #include "xcardmemory.h" class XGfxImage : public XAsset { MapType mapType; XGfxTexture texture; quint8 semantic; XCardMemory cardMemory; quint16 width; quint16 height; quint16 depth; quint8 category; bool delayLoadPixels; qint32 pixelsPtr; quint8 *pixels; unsigned int baseSize; quint16 streamSlot; bool streaming; qint32 namePtr; QString name; }; #endif // XGFXIMAGE_H