#include "xcleafbrushnodedata.h" XCLeafBrushNodeData::XCLeafBrushNodeData() : XAsset() { } void XCLeafBrushNodeData::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { // We need to determine which part of the union to parse // For simplicity, we'll assume it's always leaf for now mLeaf.ParseData(aStream); } } const XCLeafBrushNodeLeaf& XCLeafBrushNodeData::GetLeaf() const { return mLeaf; } void XCLeafBrushNodeData::SetLeaf(const XCLeafBrushNodeLeaf& leaf) { mLeaf = leaf; } const XCLeafBrushNodeChildren& XCLeafBrushNodeData::GetChildren() const { return mChildren; } void XCLeafBrushNodeData::SetChildren(const XCLeafBrushNodeChildren& children) { mChildren = children; }