#include "xd3dbasetexture.h" XD3DBaseTexture::XD3DBaseTexture() : XAsset() , mMipFlush(0) , mFormat(new XGpuTextureFetchConstant()) { } XD3DBaseTexture::~XD3DBaseTexture() { delete mFormat; } void XD3DBaseTexture::ParseData(QDataStream *aStream) { } void XD3DBaseTexture::Clear() { mMipFlush = 0; mFormat->Clear(); }