#include "xsunflare.h" XSunFlare::XSunFlare() : XAsset() , mHasValidData(false) , mSpriteMaterial() , mFlareMaterial() , mSpriteSize(0.0f) , mFlareMinSize(0.0f) , mFlareMinDot(0.0f) , mFlareMaxSize(0.0f) , mFlareMaxDot(0.0f) , mFlareMaxAlpha(0.0f) , mFlareFadeInTime(0) , mFlareFadeOutTime(0) , mBlindMinDot(0.0f) , mBlindMaxDot(0.0f) , mBlindMaxDarken(0.0f) , mBlindFadeInTime(0) , mBlindFadeOutTime(0) , mGlareMinDot(0.0f) , mGlareMaxDot(0.0f) , mGlareMaxLighten(0.0f) , mGlareFadeInTime(0) , mGlareFadeOutTime(0) , mSunFxPosition() { } XSunFlare::~XSunFlare() { } void XSunFlare::ParseData(QDataStream *aStream) { *aStream >> mHasValidData; aStream->skipRawData(3); mSpriteMaterial.ParsePtr(aStream, false); mFlareMaterial.ParsePtr(aStream, false); *aStream >> mSpriteSize >> mFlareMinSize >> mFlareMinDot >> mFlareMaxSize >> mFlareMaxDot >> mFlareMaxAlpha >> mFlareFadeInTime >> mFlareFadeOutTime >> mBlindMinDot >> mBlindMaxDot >> mBlindMaxDarken >> mBlindFadeInTime >> mBlindFadeOutTime >> mGlareMinDot >> mGlareMaxDot >> mGlareMaxLighten >> mGlareFadeInTime >> mGlareFadeOutTime >> mSunFxPosition[0] >> mSunFxPosition[1] >> mSunFxPosition[2]; mSpriteMaterial.ParseData(aStream); mFlareMaterial.ParseData(aStream); } void XSunFlare::Clear() { mHasValidData = false; mSpriteMaterial.Clear(); mFlareMaterial.Clear(); mSpriteSize = 0.0f; mFlareMinSize = 0.0f; mFlareMinDot = 0.0f; mFlareMaxSize = 0.0f; mFlareMaxDot = 0.0f; mFlareMaxAlpha = 0.0f; mFlareFadeInTime = 0; mFlareFadeOutTime = 0; mBlindMinDot = 0.0f; mBlindMaxDot = 0.0f; mBlindMaxDarken = 0.0f; mBlindFadeInTime = 0; mBlindFadeOutTime = 0; mGlareMinDot = 0.0f; mGlareMaxDot = 0.0f; mGlareMaxLighten = 0.0f; mGlareFadeInTime = 0; mGlareFadeOutTime = 0; mSunFxPosition = QVector3D(); }