////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx9mesh.h // Content: D3DX mesh types and functions // ////////////////////////////////////////////////////////////////////////////// #include "d3dx9.h" #ifndef __D3DX9MESH_H__ #define __D3DX9MESH_H__ #include "dxfile.h" // defines LPDIRECTXFILEDATA // {2A835771-BF4D-43f4-8E14-82A809F17D8A} DEFINE_GUID(IID_ID3DXBaseMesh, 0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a); // {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F} DEFINE_GUID(IID_ID3DXMesh, 0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f); // {19FBE386-C282-4659-97BD-CB869B084A6C} DEFINE_GUID(IID_ID3DXPMesh, 0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c); // {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4} DEFINE_GUID(IID_ID3DXSPMesh, 0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4); // {0E7DBBF3-421A-4dd8-B738-A5DAC3A48767} DEFINE_GUID(IID_ID3DXSkinInfo, 0xe7dbbf3, 0x421a, 0x4dd8, 0xb7, 0x38, 0xa5, 0xda, 0xc3, 0xa4, 0x87, 0x67); // {0AD3E8BC-290D-4dc7-91AB-73A82755B13E} DEFINE_GUID(IID_ID3DXPatchMesh, 0xad3e8bc, 0x290d, 0x4dc7, 0x91, 0xab, 0x73, 0xa8, 0x27, 0x55, 0xb1, 0x3e); //patch mesh can be quads or tris typedef enum _D3DXPATCHMESHTYPE { D3DXPATCHMESH_RECT = 0x001, D3DXPATCHMESH_TRI = 0x002, D3DXPATCHMESH_NPATCH = 0x003, D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DXPATCHMESHTYPE; // Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags enum _D3DXMESH { D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB. D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB. D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB. D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB. D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB. D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB. D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB. D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB. D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB. D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB. D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB. D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB. D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh // Helper options D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING }; //patch mesh options enum _D3DXPATCHMESH { D3DXPATCHMESH_DEFAULT = 000, }; // option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh enum _D3DXMESHSIMP { D3DXMESHSIMP_VERTEX = 0x1, D3DXMESHSIMP_FACE = 0x2, }; enum _MAX_FVF_DECL_SIZE { MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 // +1 for END }; typedef struct ID3DXBaseMesh *LPD3DXBASEMESH; typedef struct ID3DXMesh *LPD3DXMESH; typedef struct ID3DXPMesh *LPD3DXPMESH; typedef struct ID3DXSPMesh *LPD3DXSPMESH; typedef struct ID3DXSkinInfo *LPD3DXSKININFO; typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; typedef struct _D3DXATTRIBUTERANGE { DWORD AttribId; DWORD FaceStart; DWORD FaceCount; DWORD VertexStart; DWORD VertexCount; } D3DXATTRIBUTERANGE; typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; typedef struct _D3DXMATERIAL { D3DMATERIAL9 MatD3D; LPSTR pTextureFilename; } D3DXMATERIAL; typedef D3DXMATERIAL *LPD3DXMATERIAL; typedef enum _D3DXEFFECTDEFAULTTYPE { D3DXEDT_STRING = 0x1, // pValue points to a null terminated ASCII string D3DXEDT_FLOATS = 0x2, // pValue points to an array of floats - number of floats is NumBytes / sizeof(float) D3DXEDT_DWORD = 0x3, // pValue points to a DWORD D3DXEDT_FORCEDWORD = 0x7fffffff } D3DXEFFECTDEFAULTTYPE; typedef struct _D3DXEFFECTDEFAULT { LPSTR pParamName; D3DXEFFECTDEFAULTTYPE Type; // type of the data pointed to by pValue DWORD NumBytes; // size in bytes of the data pointed to by pValue LPVOID pValue; // data for the default of the effect } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; typedef struct _D3DXEFFECTINSTANCE { LPSTR pEffectFilename; DWORD NumDefaults; LPD3DXEFFECTDEFAULT pDefaults; } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; typedef struct _D3DXATTRIBUTEWEIGHTS { FLOAT Position; FLOAT Boundary; FLOAT Normal; FLOAT Diffuse; FLOAT Specular; FLOAT Texcoord[8]; FLOAT Tangent; FLOAT Binormal; } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; enum _D3DXWELDEPSILONSFLAGS { D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched // vertices so that both components identical AND if all components "equal" // remove one of the vertices D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set // useful to modify vertices to be equal, but not allow vertices to be removed D3DXWELDEPSILONS_DONOTSPLIT = 0x8, // instructs weld to specify the D3DXMESHOPT_DONOTSPLIT flag when doing an Optimize(ATTR_SORT) // if this flag is not set, all vertices that are in separate attribute groups // will remain split and not welded. Setting this flag can slow down software vertex processing }; typedef struct _D3DXWELDEPSILONS { FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency // in general, it should be the same value or greater than the one passed to GeneratedAdjacency FLOAT BlendWeights; FLOAT Normal; FLOAT PSize; FLOAT Specular; FLOAT Diffuse; FLOAT Texcoord[8]; FLOAT Tangent; FLOAT Binormal; FLOAT TessFactor; } D3DXWELDEPSILONS; typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS; #undef INTERFACE #define INTERFACE ID3DXBaseMesh DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXBaseMesh STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, void** ppData) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, void** ppData) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(GetAttributeTable)( THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; }; #undef INTERFACE #define INTERFACE ID3DXMesh DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXBaseMesh STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, void** ppData) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, void** ppData) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(GetAttributeTable)( THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; // ID3DXMesh STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE; STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, LPD3DXMESH* ppOptMesh) PURE; STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE; STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE *pAttribTable, DWORD cAttribTableSize) PURE; }; #undef INTERFACE #define INTERFACE ID3DXPMesh DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXBaseMesh STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, void** ppData) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, void** ppData) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(GetAttributeTable)( THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; // ID3DXPMesh STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3D, LPD3DXPMESH* ppCloneMesh) PURE; STDMETHOD(ClonePMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3D, LPD3DXPMESH* ppCloneMesh) PURE; STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE; STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE; STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; STDMETHOD(Save)(THIS_ IStream *pStream, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials) PURE; STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut, DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, LPD3DXMESH* ppOptMesh) PURE; STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE; STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE; // Used to generate the immediate "ancestor" for each vertex when it is removed by a vsplit. Allows generation of geomorphs // Vertex buffer must be equal to or greater than the maximum number of vertices in the pmesh STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* pVertexHistory) PURE; }; #undef INTERFACE #define INTERFACE ID3DXSPMesh DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXSPMesh STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3D, DWORD *pVertexRemapOut, FLOAT *pErrorsByFace, LPD3DXPMESH* ppCloneMesh) PURE; STDMETHOD(ClonePMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3D, DWORD *pVertexRemapOut, FLOAT *pErrorsbyFace, LPD3DXPMESH* ppCloneMesh) PURE; STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE; STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE; STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE; STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE; }; #define UNUSED16 (0xffff) #define UNUSED32 (0xffffffff) // ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags enum _D3DXMESHOPT { D3DXMESHOPT_COMPACT = 0x01000000, D3DXMESHOPT_ATTRSORT = 0x02000000, D3DXMESHOPT_VERTEXCACHE = 0x04000000, D3DXMESHOPT_STRIPREORDER = 0x08000000, D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices D3DXMESHOPT_DONOTSPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards // D3DXMESHOPT_SHAREVB has been removed, please use D3DXMESH_VB_SHARE instead }; // Subset of the mesh that has the same attribute and bone combination. // This subset can be rendered in a single draw call typedef struct _D3DXBONECOMBINATION { DWORD AttribId; DWORD FaceStart; DWORD FaceCount; DWORD VertexStart; DWORD VertexCount; DWORD* BoneId; } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; // The following types of patch combinations are supported: // Patch type Basis Degree // Rect Bezier 2,3,5 // Rect B-Spline 2,3,5 // Rect Catmull-Rom 3 // Tri Bezier 2,3,5 // N-Patch N/A 3 typedef struct _D3DXPATCHINFO { D3DXPATCHMESHTYPE PatchType; D3DDEGREETYPE Degree; D3DBASISTYPE Basis; } D3DXPATCHINFO, *LPD3DXPATCHINFO; #undef INTERFACE #define INTERFACE ID3DXPatchMesh DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXPatchMesh // Return creation parameters STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ LPD3DVERTEXELEMENT9) PURE; STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO PatchInfo) PURE; // Control mesh access STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void** ppData) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void** ppData) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE; STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; // This function returns the size of the tessellated mesh given a tessellation level. // This assumes uniform tessellation. For adaptive tessellation the Adaptive parameter must // be set to TRUE and TessellationLevel should be the max tessellation. // This will result in the max mesh size necessary for adaptive tessellation. STDMETHOD(GetTessSize)(THIS_ FLOAT fTessLevel,DWORD Adapative, DWORD *NumTriangles,DWORD *NumVertices) PURE; //GenerateAdjacency determines which patches are adjacent with provided tolerance //this information is used internally to optimize tessellation STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Tolerance) PURE; //CloneMesh Creates a new patchmesh with the specified decl, and converts the vertex buffer //to the new decl. Entries in the new decl which are new are set to 0. If the current mesh //has adjacency, the new mesh will also have adjacency STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDecl, LPD3DXPATCHMESH *pMesh) PURE; // Optimizes the patchmesh for efficient tessellation. This function is designed // to perform one time optimization for patch meshes that need to be tessellated // repeatedly by calling the Tessellate() method. The optimization performed is // independent of the actual tessellation level used. // Currently Flags is unused. // If vertices are changed, Optimize must be called again STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; //gets and sets displacement parameters //displacement maps can only be 2D textures MIP-MAPPING is ignored for non adapative tessellation STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 Texture, D3DTEXTUREFILTERTYPE MinFilter, D3DTEXTUREFILTERTYPE MagFilter, D3DTEXTUREFILTERTYPE MipFilter, D3DTEXTUREADDRESS Wrap, DWORD dwLODBias) PURE; STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 *Texture, D3DTEXTUREFILTERTYPE *MinFilter, D3DTEXTUREFILTERTYPE *MagFilter, D3DTEXTUREFILTERTYPE *MipFilter, D3DTEXTUREADDRESS *Wrap, DWORD *dwLODBias) PURE; // Performs the uniform tessellation based on the tessellation level. // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call. STDMETHOD(Tessellate)(THIS_ FLOAT fTessLevel,LPD3DXMESH pMesh) PURE; // Performs adaptive tessellation based on the Z based adaptive tessellation criterion. // pTrans specifies a 4D vector that is dotted with the vertices to get the per vertex // adaptive tessellation amount. Each edge is tessellated to the average of the criterion // at the 2 vertices it connects. // MaxTessLevel specifies the upper limit for adaptive tesselation. // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call. STDMETHOD(TessellateAdaptive)(THIS_ D3DXVECTOR4 *pTrans,DWORD dwMaxTessLevel, DWORD dwMinTessLevel,LPD3DXMESH pMesh) PURE; }; #undef INTERFACE #define INTERFACE ID3DXSkinInfo DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // Specify the which vertices do each bones influence and by how much STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE; STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE; STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; // This gets the max face influences based on a triangle mesh with the specified index buffer STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 pIB, DWORD NumFaces, DWORD* maxFaceInfluences) PURE; // Set min bone influence. Bone influences that are smaller than this are ignored STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT MinInfl) PURE; // Get min bone influence. STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; // Bone names are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object STDMETHOD(SetBoneName)(THIS_ DWORD Bone, LPCSTR pName) PURE; // pName is copied to an internal string buffer STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD Bone) PURE; // A pointer to an internal string buffer is returned. Do not free this. // Bone offset matrices are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD Bone, LPD3DXMATRIX pBoneTransform) PURE; // pBoneTransform is copied to an internal buffer STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD Bone) PURE; // A pointer to an internal matrix is returned. Do not free this. // Clone a skin info object STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* ppSkinInfo) PURE; // Update bone influence information to match vertices after they are reordered. This should be called // if the target vertex buffer has been reordered externally. STDMETHOD(Remap)(THIS_ DWORD NumVertices, DWORD* pVertexRemap) PURE; // These methods enable the modification of the vertex layout of the vertices that will be skinned STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9 *pDeclaration) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; // Apply SW skinning based on current pose matrices to the target vertices. STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, CONST D3DXMATRIX* pBoneInvTransposeTransforms, PVOID pVerticesSrc, PVOID pVerticesDst) PURE; // Takes a mesh and returns a new mesh with per vertex blend weights and a bone combination // table that describes which bones affect which subsets of the mesh STDMETHOD(ConvertToBlendedMesh)(THIS_ LPD3DXMESH pMesh, DWORD Options, CONST DWORD *pAdjacencyIn, LPDWORD pAdjacencyOut, DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, DWORD* pMaxFaceInfl, DWORD* pNumBoneCombinations, LPD3DXBUFFER* ppBoneCombinationTable, LPD3DXMESH* ppMesh) PURE; // Takes a mesh and returns a new mesh with per vertex blend weights and indices // and a bone combination table that describes which bones palettes affect which subsets of the mesh STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ LPD3DXMESH pMesh, DWORD Options, DWORD paletteSize, CONST DWORD *pAdjacencyIn, LPDWORD pAdjacencyOut, DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, DWORD* pMaxVertexInfl, DWORD* pNumBoneCombinations, LPD3DXBUFFER* ppBoneCombinationTable, LPD3DXMESH* ppMesh) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXCreateMesh( DWORD NumFaces, DWORD NumVertices, DWORD Options, CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3D, LPD3DXMESH* ppMesh); HRESULT WINAPI D3DXCreateMeshFVF( DWORD NumFaces, DWORD NumVertices, DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pD3D, LPD3DXMESH* ppMesh); HRESULT WINAPI D3DXCreateSPMesh( LPD3DXMESH pMesh, CONST DWORD* pAdjacency, CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, CONST FLOAT *pVertexWeights, LPD3DXSPMESH* ppSMesh); // clean a mesh up for simplification, try to make manifold HRESULT WINAPI D3DXCleanMesh( LPD3DXMESH pMeshIn, CONST DWORD* pAdjacencyIn, LPD3DXMESH* ppMeshOut, DWORD* pAdjacencyOut, LPD3DXBUFFER* ppErrorsAndWarnings); HRESULT WINAPI D3DXValidMesh( LPD3DXMESH pMeshIn, CONST DWORD* pAdjacency, LPD3DXBUFFER* ppErrorsAndWarnings); HRESULT WINAPI D3DXGeneratePMesh( LPD3DXMESH pMesh, CONST DWORD* pAdjacency, CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, CONST FLOAT *pVertexWeights, DWORD MinValue, DWORD Options, LPD3DXPMESH* ppPMesh); HRESULT WINAPI D3DXSimplifyMesh( LPD3DXMESH pMesh, CONST DWORD* pAdjacency, CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, CONST FLOAT *pVertexWeights, DWORD MinValue, DWORD Options, LPD3DXMESH* ppMesh); HRESULT WINAPI D3DXComputeBoundingSphere( LPD3DXVECTOR3 pFirstPosition, // pointer to first position DWORD NumVertices, DWORD dwStride, // count in bytes to subsequent position vectors D3DXVECTOR3 *pCenter, FLOAT *pRadius); HRESULT WINAPI D3DXComputeBoundingBox( LPD3DXVECTOR3 pFirstPosition, // pointer to first position DWORD NumVertices, DWORD dwStride, // count in bytes to subsequent position vectors D3DXVECTOR3 *pMin, D3DXVECTOR3 *pMax); HRESULT WINAPI D3DXComputeNormals( LPD3DXBASEMESH pMesh, CONST DWORD *pAdjacency); HRESULT WINAPI D3DXCreateBuffer( DWORD NumBytes, LPD3DXBUFFER *ppBuffer); HRESULT WINAPI D3DXLoadMeshFromXA( LPCSTR pFilename, DWORD Options, LPDIRECT3DDEVICE9 pD3D, LPD3DXBUFFER *ppAdjacency, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD *pNumMaterials, LPD3DXMESH *ppMesh); HRESULT WINAPI D3DXLoadMeshFromXW( LPCWSTR pFilename, DWORD Options, LPDIRECT3DDEVICE9 pD3D, LPD3DXBUFFER *ppAdjacency, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD *pNumMaterials, LPD3DXMESH *ppMesh); #ifdef UNICODE #define D3DXLoadMeshFromX D3DXLoadMeshFromXW #else #define D3DXLoadMeshFromX D3DXLoadMeshFromXA #endif HRESULT WINAPI D3DXLoadMeshFromXInMemory( LPCVOID Memory, DWORD SizeOfMemory, DWORD Options, LPDIRECT3DDEVICE9 pD3D, LPD3DXBUFFER *ppAdjacency, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD *pNumMaterials, LPD3DXMESH *ppMesh); HRESULT WINAPI D3DXLoadMeshFromXResource( HMODULE Module, LPCSTR Name, LPCSTR Type, DWORD Options, LPDIRECT3DDEVICE9 pD3D, LPD3DXBUFFER *ppAdjacency, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD *pNumMaterials, LPD3DXMESH *ppMesh); HRESULT WINAPI D3DXSaveMeshToXA( LPCSTR pFilename, LPD3DXMESH pMesh, CONST DWORD* pAdjacency, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials, DWORD Format ); HRESULT WINAPI D3DXSaveMeshToXW( LPCWSTR pFilename, LPD3DXMESH pMesh, CONST DWORD* pAdjacency, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials, DWORD Format ); #ifdef UNICODE #define D3DXSaveMeshToX D3DXSaveMeshToXW #else #define D3DXSaveMeshToX D3DXSaveMeshToXA #endif HRESULT WINAPI D3DXCreatePMeshFromStream( IStream *pStream, DWORD Options, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD* pNumMaterials, LPD3DXPMESH *ppPMesh); // Creates a skin info object based on the number of vertices, number of bones, and a declaration describing the vertex layout of the target vertices // The bone names and initial bone transforms are not filled in the skin info object by this method. HRESULT WINAPI D3DXCreateSkinInfo( DWORD NumVertices, CONST D3DVERTEXELEMENT9 *pDeclaration, DWORD NumBones, LPD3DXSKININFO* ppSkinInfo); // Creates a skin info object based on the number of vertices, number of bones, and a FVF describing the vertex layout of the target vertices // The bone names and initial bone transforms are not filled in the skin info object by this method. HRESULT WINAPI D3DXCreateSkinInfoFVF( DWORD NumVertices, DWORD FVF, DWORD NumBones, LPD3DXSKININFO* ppSkinInfo); #ifdef __cplusplus } extern "C" { #endif //__cplusplus HRESULT WINAPI D3DXLoadMeshFromXof( LPDIRECTXFILEDATA pXofObjMesh, DWORD Options, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXBUFFER *ppAdjacency, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD *pNumMaterials, LPD3DXMESH *ppMesh); // This similar to D3DXLoadMeshFromXof, except also returns skinning info if present in the file // If skinning info is not present, ppSkinInfo will be NULL HRESULT WINAPI D3DXLoadSkinMeshFromXof( LPDIRECTXFILEDATA pxofobjMesh, DWORD Options, LPDIRECT3DDEVICE9 pD3D, LPD3DXBUFFER* ppAdjacency, LPD3DXBUFFER* ppMaterials, LPD3DXBUFFER *ppEffectInstances, DWORD *pMatOut, LPD3DXSKININFO* ppSkinInfo, LPD3DXMESH* ppMesh); // The inverse of D3DXConvertTo{Indexed}BlendedMesh() functions. It figures out the skinning info from // the mesh and the bone combination table and populates a skin info object with that data. The bone // names and initial bone transforms are not filled in the skin info object by this method. This works // with either a non-indexed or indexed blended mesh. It examines the FVF or declarator of the mesh to // determine what type it is. HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh( LPD3DXBASEMESH pMesh, DWORD NumBoneCombinations, LPD3DXBONECOMBINATION pBoneCombinationTable, LPD3DXSKININFO* ppSkinInfo); HRESULT WINAPI D3DXTessellateNPatches( LPD3DXMESH pMeshIn, CONST DWORD* pAdjacencyIn, FLOAT NumSegs, BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic LPD3DXMESH *ppMeshOut, LPD3DXBUFFER *ppAdjacencyOut); //generates implied outputdecl from input decl //the decl generated from this should be used to generate the output decl for //the tessellator subroutines. HRESULT WINAPI D3DXGenerateOutputDecl( D3DVERTEXELEMENT9 *pOutput, D3DVERTEXELEMENT9 *pInput); //loads patches from an XFileData //since an X file can have up to 6 different patch meshes in it, //returns them in an array - pNumPatches will contain the number of //meshes in the actual file. HRESULT WINAPI D3DXLoadPatchMeshFromXof( LPDIRECTXFILEDATA pXofObjMesh, DWORD Options, LPDIRECT3DDEVICE9 pDevice, LPD3DXBUFFER *ppMaterials, LPD3DXBUFFER *ppEffectInstances, PDWORD pNumMaterials, LPD3DXPATCHMESH *ppMesh); //computes the size a single rect patch. HRESULT WINAPI D3DXRectPatchSize( CONST FLOAT *pfNumSegs, //segments for each edge (4) DWORD *pdwTriangles, //output number of triangles DWORD *pdwVertices); //output number of vertices //computes the size of a single triangle patch HRESULT WINAPI D3DXTriPatchSize( CONST FLOAT *pfNumSegs, //segments for each edge (3) DWORD *pdwTriangles, //output number of triangles DWORD *pdwVertices); //output number of vertices //tessellates a patch into a created mesh //similar to D3D RT patch HRESULT WINAPI D3DXTessellateRectPatch( LPDIRECT3DVERTEXBUFFER9 pVB, CONST FLOAT *pNumSegs, CONST D3DVERTEXELEMENT9 *pdwInDecl, CONST D3DRECTPATCH_INFO *pRectPatchInfo, LPD3DXMESH pMesh); HRESULT WINAPI D3DXTessellateTriPatch( LPDIRECT3DVERTEXBUFFER9 pVB, CONST FLOAT *pNumSegs, CONST D3DVERTEXELEMENT9 *pInDecl, CONST D3DTRIPATCH_INFO *pTriPatchInfo, LPD3DXMESH pMesh); //creates an NPatch PatchMesh from a D3DXMESH HRESULT WINAPI D3DXCreateNPatchMesh( LPD3DXMESH pMeshSysMem, LPD3DXPATCHMESH *pPatchMesh); //creates a patch mesh HRESULT WINAPI D3DXCreatePatchMesh( LPD3DXPATCHINFO pInfo, //patch type DWORD dwNumPatches, //number of patches DWORD dwNumVertices, //number of control vertices DWORD dwOptions, //options CONST D3DVERTEXELEMENT9 *pDecl, //format of control vertices LPDIRECT3DDEVICE9 pDevice, LPD3DXPATCHMESH *pPatchMesh); //returns the number of degenerates in a patch mesh - //text output put in string. HRESULT WINAPI D3DXValidPatchMesh(THIS_ LPD3DXPATCHMESH pMesh, DWORD *dwcDegenerateVertices, DWORD *dwcDegeneratePatches, LPD3DXBUFFER *ppErrorsAndWarnings); UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF); UINT WINAPI D3DXGetDeclVertexSize(CONST D3DVERTEXELEMENT9 *pDecl,DWORD Stream); UINT WINAPI D3DXGetDeclLength(CONST D3DVERTEXELEMENT9 *pDecl); HRESULT WINAPI D3DXDeclaratorFromFVF( DWORD FVF, D3DVERTEXELEMENT9 pDeclarator[MAX_FVF_DECL_SIZE]); HRESULT WINAPI D3DXFVFFromDeclarator( CONST D3DVERTEXELEMENT9 *pDeclarator, DWORD *pFVF); HRESULT WINAPI D3DXWeldVertices( CONST LPD3DXMESH pMesh, DWORD Flags, CONST D3DXWELDEPSILONS *pEpsilons, CONST DWORD *pAdjacencyIn, DWORD *pAdjacencyOut, DWORD *pFaceRemap, LPD3DXBUFFER *ppVertexRemap); typedef struct _D3DXINTERSECTINFO { DWORD FaceIndex; // index of face intersected FLOAT U; // Barycentric Hit Coordinates FLOAT V; // Barycentric Hit Coordinates FLOAT Dist; // Ray-Intersection Parameter Distance } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; HRESULT WINAPI D3DXIntersect( LPD3DXBASEMESH pMesh, CONST D3DXVECTOR3 *pRayPos, CONST D3DXVECTOR3 *pRayDir, BOOL *pHit, // True if any faces were intersected DWORD *pFaceIndex, // index of closest face intersected FLOAT *pU, // Barycentric Hit Coordinates FLOAT *pV, // Barycentric Hit Coordinates FLOAT *pDist, // Ray-Intersection Parameter Distance LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) DWORD *pCountOfHits); // Number of entries in AllHits array HRESULT WINAPI D3DXIntersectSubset( LPD3DXBASEMESH pMesh, DWORD AttribId, CONST D3DXVECTOR3 *pRayPos, CONST D3DXVECTOR3 *pRayDir, BOOL *pHit, // True if any faces were intersected DWORD *pFaceIndex, // index of closest face intersected FLOAT *pU, // Barycentric Hit Coordinates FLOAT *pV, // Barycentric Hit Coordinates FLOAT *pDist, // Ray-Intersection Parameter Distance LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) DWORD *pCountOfHits); // Number of entries in AllHits array HRESULT WINAPI D3DXSplitMesh ( CONST LPD3DXMESH pMeshIn, CONST DWORD *pAdjacencyIn, CONST DWORD MaxSize, CONST DWORD Options, DWORD *pMeshesOut, LPD3DXBUFFER *ppMeshArrayOut, LPD3DXBUFFER *ppAdjacencyArrayOut, LPD3DXBUFFER *ppFaceRemapArrayOut, LPD3DXBUFFER *ppVertRemapArrayOut ); BOOL WINAPI D3DXIntersectTri ( CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position CONST D3DXVECTOR3 *pRayPos, // Ray origin CONST D3DXVECTOR3 *pRayDir, // Ray direction FLOAT *pU, // Barycentric Hit Coordinates FLOAT *pV, // Barycentric Hit Coordinates FLOAT *pDist); // Ray-Intersection Parameter Distance BOOL WINAPI D3DXSphereBoundProbe( CONST D3DXVECTOR3 *pCenter, FLOAT Radius, CONST D3DXVECTOR3 *pRayPosition, CONST D3DXVECTOR3 *pRayDirection); BOOL WINAPI D3DXBoxBoundProbe( CONST D3DXVECTOR3 *pMin, CONST D3DXVECTOR3 *pMax, CONST D3DXVECTOR3 *pRayPosition, CONST D3DXVECTOR3 *pRayDirection); //D3DXComputeTangent // //Computes the Tangent vectors for the TexStage texture coordinates //and places the results in the TANGENT[TangentIndex] specified in the meshes' DECL //puts the binorm in BINORM[BinormIndex] also specified in the decl. // //If neither the binorm or the tangnet are in the meshes declaration, //the function will fail. // //If a tangent or Binorm field is in the Decl, but the user does not //wish D3DXComputeTangent to replace them, then D3DX_DEFAULT specified //in the TangentIndex or BinormIndex will cause it to ignore the specified //semantic. // //Wrap should be specified if the texture coordinates wrap. HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH Mesh, DWORD TexStage, DWORD TangentIndex, DWORD BinormIndex, DWORD Wrap, DWORD *Adjacency); HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip ( LPD3DXBASEMESH MeshIn, DWORD AttribId, DWORD IBOptions, LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer, DWORD *pNumIndices ); HRESULT WINAPI D3DXConvertMeshSubsetToStrips ( LPD3DXBASEMESH MeshIn, DWORD AttribId, DWORD IBOptions, LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer, DWORD *pNumIndices, LPD3DXBUFFER *ppStripLengths, DWORD *pNumStrips ); #ifdef __cplusplus } #endif //__cplusplus ////////////////////////////////////////////////////////////////////////////// // // Definitions of .X file templates used by mesh load/save functions // that are not RM standard // ////////////////////////////////////////////////////////////////////////////// // {3CF169CE-FF7C-44ab-93C0-F78F62D172E2} DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); // {B8D65549-D7C9-4995-89CF-53A9A8B031E3} DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); // {A64C844A-E282-4756-8B80-250CDE04398C} DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0xc, 0xde, 0x4, 0x39, 0x8c); // {6F0D123B-BAD2-4167-A0D0-80224F25FABB} DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); // {A3EB5D44-FC22-429d-9AFB-3221CB9719A6} DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); // {D02C95CC-EDBA-4305-9B5D-1820D7704BBF} DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4b, 0xbf); // {B9EC94E1-B9A6-4251-BA18-94893F02C0EA} DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x2, 0xc0, 0xea); // {B6C3E656-EC8B-4b92-9B62-681659522947} DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); // {917E0427-C61E-4a14-9C64-AFE65F9E9844} DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); // {574CCC14-F0B3-4333-822D-93E8A8A08E4C} DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); // {B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897} DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); // {F752461C-1E23-48f6-B9F8-8350850F336F} DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0xf, 0x33, 0x6f); // {BF22E553-292C-4781-9FEA-62BD554BDD93} DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); // {F1CFE2B3-0DE3-4e28-AFA1-155A750A282D} DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0xde3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0xa, 0x28, 0x2d); // {D55B097E-BDB6-4c52-B03D-6051C89D0E42} DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0xe, 0x42); // {622C0ED0-956E-4da9-908A-2AF94F3CE716} DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); // {3014B9A0-62F5-478c-9B86-E4AC9F4E418B} DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); // {1DBC4C88-94C1-46ee-9076-2C28818C9481} DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); // {E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5} DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0xf, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); // {E331F7E4-0559-4cc2-8E99-1CEC1657928F} DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); // {9E415A43-7BA6-4a73-8743-B73D47E88476} DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); #define XSKINEXP_TEMPLATES \ "xof 0303txt 0032\ template XSkinMeshHeader \ { \ <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ WORD nMaxSkinWeightsPerVertex; \ WORD nMaxSkinWeightsPerFace; \ WORD nBones; \ } \ template VertexDuplicationIndices \ { \ \ DWORD nIndices; \ DWORD nOriginalVertices; \ array DWORD indices[nIndices]; \ } \ template FaceAdjacency \ { \ \ DWORD nIndices; \ array DWORD indices[nIndices]; \ } \ template SkinWeights \ { \ <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ STRING transformNodeName; \ DWORD nWeights; \ array DWORD vertexIndices[nWeights]; \ array float weights[nWeights]; \ Matrix4x4 matrixOffset; \ } \ template Patch \ { \ \ DWORD nControlIndices; \ array DWORD controlIndices[nControlIndices]; \ } \ template PatchMesh \ { \ \ DWORD nVertices; \ array Vector vertices[nVertices]; \ DWORD nPatches; \ array Patch patches[nPatches]; \ [ ... ] \ } \ template PatchMesh9 \ { \ \ DWORD Type; \ DWORD Degree; \ DWORD Basis; \ DWORD nVertices; \ array Vector vertices[nVertices]; \ DWORD nPatches; \ array Patch patches[nPatches]; \ [ ... ] \ } " \ "template EffectFloats \ { \ \ DWORD nFloats; \ array float Floats[nFloats]; \ } \ template EffectString \ { \ \ STRING Value; \ } \ template EffectDWord \ { \ <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ DWORD Value; \ } " \ "template EffectParamFloats \ { \ <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ STRING ParamName; \ DWORD nFloats; \ array float Floats[nFloats]; \ } " \ "template EffectParamString \ { \ <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ STRING ParamName; \ STRING Value; \ } \ template EffectParamDWord \ { \ \ STRING ParamName; \ DWORD Value; \ } \ template EffectInstance \ { \ \ STRING EffectFilename; \ [ ... ] \ } " \ "template AnimTicksPerSecond \ { \ <9E415A43-7BA6-4a73-8743-B73D47E88476> \ DWORD AnimTicksPerSecond; \ } " #define XEXTENSIONS_TEMPLATES \ "xof 0303txt 0032\ template FVFData \ { \ \ DWORD dwFVF; \ DWORD nDWords; \ array DWORD data[nDWords]; \ } \ template VertexElement \ { \ \ DWORD Type; \ DWORD Method; \ DWORD Usage; \ DWORD UsageIndex; \ } \ template DeclData \ { \ \ DWORD nElements; \ array VertexElement Elements[nElements]; \ DWORD nDWords; \ array DWORD data[nDWords]; \ } \ template PMAttributeRange \ { \ <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ DWORD iFaceOffset; \ DWORD nFacesMin; \ DWORD nFacesMax; \ DWORD iVertexOffset; \ DWORD nVerticesMin; \ DWORD nVerticesMax; \ } \ template PMVSplitRecord \ { \ <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ DWORD iFaceCLW; \ DWORD iVlrOffset; \ DWORD iCode; \ } \ template PMInfo \ { \ \ DWORD nAttributes; \ array PMAttributeRange attributeRanges[nAttributes]; \ DWORD nMaxValence; \ DWORD nMinLogicalVertices; \ DWORD nMaxLogicalVertices; \ DWORD nVSplits; \ array PMVSplitRecord splitRecords[nVSplits]; \ DWORD nAttributeMispredicts; \ array DWORD attributeMispredicts[nAttributeMispredicts]; \ } " #endif //__D3DX9MESH_H__