#ifndef XPHYSPRESET_H #define XPHYSPRESET_H #include "xasset.h" #include class XPhysPreset : public XAsset { public: XPhysPreset(); ~XPhysPreset(); virtual void ParseData(QDataStream* aStream) override; virtual void Clear() override; private: qint32 mNamePtr; QString mName; int mType; float mMass; float mBounce; float mFriction; float mBulletForceScale; float mExplosiveForceScale; qint32 mSndAliasPrefixPtr; QString mSndAliasPrefix; float mPiecesSpreadFraction; float mPiecesUpwardVelocity; bool mTempDefaultToCylinder; }; #endif // XPHYSPRESET_H