#include "fastfile_cod4_ps3.h" #include "zonefile_cod4_ps3.h" #include "utils.h" #include "compression.h" #include "statusbarmanager.h" #include #include FastFile_COD4_PS3::FastFile_COD4_PS3() : FastFile() { SetCompany(COMPANY_INFINITY_WARD); SetType(FILETYPE_FAST_FILE); SetSignage(SIGNAGE_UNSIGNED); SetMagic(0); SetVersion(0); SetGame("COD4"); SetPlatform("PS3"); } FastFile_COD4_PS3::FastFile_COD4_PS3(const QByteArray& aData) : FastFile_COD4_PS3() { if (!aData.isEmpty()) { Load(aData); } } FastFile_COD4_PS3::FastFile_COD4_PS3(const QString aFilePath) : FastFile_COD4_PS3() { if (!aFilePath.isEmpty()) { Load(aFilePath); } } FastFile_COD4_PS3::~FastFile_COD4_PS3() { } QByteArray FastFile_COD4_PS3::GetBinaryData() const { return QByteArray(); } bool FastFile_COD4_PS3::Load(const QString aFilePath) { StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000); if (aFilePath.isEmpty()) { return false; } // Check fastfile can be read QFile *file = new QFile(aFilePath); if (!file->open(QIODevice::ReadOnly)) { qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath); return false; } // Decompress fastfile and close const QString fastFileStem = aFilePath.section("/", -1, -1); SetStem(fastFileStem); if (!Load(file->readAll())) { qDebug() << "Error: Failed to load fastfile: " << fastFileStem; return false; } file->close(); // Open zone file after decompressing ff and writing return true; } bool FastFile_COD4_PS3::Load(const QByteArray aData) { StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000); QByteArray decompressedData; // Create a QDataStream on the input data. QDataStream fastFileStream(aData); fastFileStream.setByteOrder(QDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); SetType(pParseFFFileType(&fastFileStream)); SetSignage(pParseFFSignage(&fastFileStream)); SetMagic(pParseFFMagic(&fastFileStream)); SetVersion(pParseFFVersion(&fastFileStream)); int pos = 12; // Loop until EOF or invalid chunk while (pos <= aData.size()) { // Read 2-byte BIG-ENDIAN chunk size quint32 chunkSize; QDataStream chunkStream(aData.mid(pos, 2)); chunkStream.setByteOrder(QDataStream::BigEndian); chunkStream >> chunkSize; pos += 2; if (chunkSize == 0 || pos + chunkSize > aData.size()) { qWarning() << "Invalid or incomplete chunk detected, stopping."; break; } const QByteArray compressedChunk = aData.mid(pos, chunkSize); decompressedData.append(Compression::DecompressDeflate(compressedChunk)); pos += chunkSize; } Utils::ExportData(GetBaseStem() + ".zone", decompressedData); ZoneFile_COD4_PS3* zoneFile = new ZoneFile_COD4_PS3(); zoneFile->SetStem(GetBaseStem() + ".zone"); if (!zoneFile->Load(decompressedData)) { qWarning() << "Failed to load ZoneFile!"; return false; } SetZoneFile(zoneFile); return true; }