#include "xmodelpiece.h" XModelPiece::XModelPiece() : XAsset() , mModel() , mOffset() { SetName("Model Piece"); } XModelPiece::~XModelPiece() { } void XModelPiece::ParseData(XDataStream *aStream) { mModel.ParsePtr(aStream, false); *aStream >> mOffset[0] >> mOffset[1] >> mOffset[2]; mModel.ParseData(aStream); } void XModelPiece::Clear() { mModel.Clear(); mOffset = QVector3D(); }