#include "xmaterialinfo.h" XMaterialInfo::XMaterialInfo() : XAsset() , mName() , mGameFlags(0) , mSortKey(0) , mTextureAtlasRowCount(0) , mTextureAtlasColumnCount(0) , mDrawSurf() , mSurfaceTypeBits(0) { SetName("Material Info"); } XMaterialInfo::~XMaterialInfo() { } void XMaterialInfo::ParseData(XDataStream *aStream) { mName.ParsePtr(aStream, false); *aStream >> mGameFlags; if (IsDebug()) { qDebug() << QString("[%1] mGameFlags = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mGameFlags); } *aStream >> mSortKey; if (IsDebug()) { qDebug() << QString("[%1] mSortKey = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mSortKey); } *aStream >> mTextureAtlasRowCount; if (IsDebug()) { qDebug() << QString("[%1] mTextureAtlasRowCount = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mTextureAtlasRowCount); } *aStream >> mTextureAtlasColumnCount; if (IsDebug()) { qDebug() << QString("[%1] mTextureAtlasColumnCount = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mTextureAtlasColumnCount); } mDrawSurf.ParseData(aStream); *aStream >> mSurfaceTypeBits; if (IsDebug()) { qDebug() << QString("[%1] mSurfaceTypeBits = %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(mSurfaceTypeBits); } aStream->skipRawData(4); mName.ParseData(aStream); } void XMaterialInfo::Clear() { }