#include "xgputexturesizestack2d.h" XGpuTextureSizeStack2D::XGpuTextureSizeStack2D() : XAsset() , mWidth(0) , mHeight(0) { SetName("GPU Texture Size Stack 2D"); } void XGpuTextureSizeStack2D::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSizeStack2D::ParseData } void XGpuTextureSizeStack2D::Clear() { mWidth = 0; mHeight = 0; }