#include "xgfxtexture.h" #include "xd3dbasetexture.h" #include "xgfximageloaddef.h" XGfxTexture::XGfxTexture() : XAsset() , mBaseMap() , mMap() , mVolMap() , mCubeMap() , mLoadDef(nullptr) { SetName("GFX Texture"); } XGfxTexture::~XGfxTexture() { } void XGfxTexture::ParseData(XDataStream *aStream) { if (GetPtr() == -1 || GetPtr() == -2) { mLoadDef = new XGfxImageLoadDef(); mLoadDef->ParseData(aStream); } } void XGfxTexture::Clear() { }