#include "xgfxlightmaparray.h" XGfxLightmapArray::XGfxLightmapArray() : primary(nullptr), secondary(nullptr) { SetName("GFX Light Map Array"); } XGfxLightmapArray::~XGfxLightmapArray() { } void XGfxLightmapArray::Clear() { // Delete pointers to avoid memory leaks delete primary; delete secondary; primary = nullptr; secondary = nullptr; } void XGfxLightmapArray::ParseData(XDataStream *aStream) { // Implement parsing logic here // This is just a placeholder implementation Clear(); // Parse data from stream // Example: // *primary = new XGfxImage(); // secondary = new XGfxImage(); // primary->ParseData(aStream); // secondary->ParseData(aStream); // For now, we'll just read some dummy data to keep the compiler happy qint32 dummy; *aStream >> dummy; }