#include "xgfxlightimage.h" XGfxLightImage::XGfxLightImage() : XAsset() , mImage() , mSamplerState(0) { SetName("GFX Light Image"); } XGfxLightImage::~XGfxLightImage() { } void XGfxLightImage::ParseData(XDataStream *aStream) { mImage.ParsePtr(aStream, false); *aStream >> mSamplerState; aStream->skipRawData(3); mImage.ParseData(aStream); } void XGfxLightImage::Clear() { mImage.Clear(); mSamplerState = 0; }